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Sometimes, when I start my game, at the very beginning, this error pops up:
0:00:00:0484 - Condition ' !body->get_space() ' is true. returned: false ---------- Type:Error Description: Time: 0:00:00:0484 C Error: Condition ' !body->get_space() ' is true. returned: false C Source: servers/physics_2d/physics_2d_server_sw.cpp:969 C Function: body_test_motion
I don’t know if it’s a bug or something I’m doing wrong. Here is the segment of code where the error points out, in the
move_and_slide function calling:
func _physics_process(delta): direction = 0 if Input.is_action_pressed("ui_left"): direction -= 1 if Input.is_action_pressed("ui_right"): direction += 1 speed_current.x = lerp(speed_current.x, WALK_MAX_SPEED * direction, SPEED_STEP) if is_on_floor() and Input.is_action_just_pressed("ui_up"): speed_current.y = JUMP_FORCE speed_current.y += GRAVITY * delta speed_remaining = move_and_slide(speed_current, FLOOR_NORMAL) speed_current.y = speed_remaining.y if not is_on_floor(): speed_current.x = speed_remaining.x if is_on_floor() and position.y < camera.get_camera_position().y: camera.drag_margin_top = 0 elif camera.drag_margin_top == 0: camera.drag_margin_top = CAMERA_TOP_MARGIN
Ever figure out what the issue was?
Diet Estus | 2018-12-10 00:28
Hell, I stopped working on the project that this code was from since a good time. I actually don’t know.
Yeldham | 2018-12-13 22:11
I just got this error myself. AFAI can tell, it’s from trying to spawn a physics body in a place where it can’t be spawned, i.e colliding.
The reason i think this is because I got the error from spawning a large amount of kinematic 2d bodies into a relatively small space. The game crashed, and like I say, I think its from them not having room to be created without colliding with what’s alreay there.
ka0s420 | 2019-09-19 05:40