How did you guys manage to write so much text about this? ![]()
Multi-state boolean is just an int. In most languages a boolean will be stored as an int. Enums are just named int values. It’s all just ints.
The verbosity of C# is the stuff of nightmares.
How did you guys manage to write so much text about this? ![]()
Multi-state boolean is just an int. In most languages a boolean will be stored as an int. Enums are just named int values. It’s all just ints.
The verbosity of C# is the stuff of nightmares.
Finally what i need is here. But I’m scared of import this to my project, I’am always scare to use any additional addon to godot so i make my personal one.
isn’t it a long consuming process. if there’s a way that Godot community add this to GDscript.
I’ll try it in my next project.
Thanks a lot man.
i will spin my head around to create tracking global script(which is my resource) in my later projects.
Thanks a lot ![]()
not i my case though ![]()
Same, i thought no one would ever give me a solution on forum.
Godot have a lovely Community.