How to implement 3D projectile collision?
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10
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35
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July 13, 2025
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Need Some Generalized Advice Regarding Hard Roadblock on First Game Project (Multiplayer Related)
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4
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23
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July 13, 2025
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How do I create an export variable that allows adding a list of complex elements like OptionButtons do
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1
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5
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July 13, 2025
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How to make an object walk and jump around a 3D sphere?
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3
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24
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July 13, 2025
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Help with giving enemy NPC momentum(?)
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6
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18
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July 13, 2025
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Inconnu - A Small Project
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10
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305
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July 13, 2025
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Help with tree shadow
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10
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12
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July 13, 2025
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How to Check Interface Implementation in GDScript
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1
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24
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July 13, 2025
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"Cannot call method 'is_in_group' on a previously freed instance." Issue
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3
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15
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July 13, 2025
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Getting Information from packedscene
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4
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12
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July 12, 2025
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Why is the Timer func stopping my killzone from working
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5
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23
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July 12, 2025
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Lerp function keeps getting stuck at the starting value
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3
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13
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July 12, 2025
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Placed tiles disappear, when they shouldn't be placed
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0
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10
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July 12, 2025
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TCP stays at "StreamPeerTCP.STATUS_CONNECTING"
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5
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253
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July 12, 2025
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My first game: Classic Worms
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7
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235
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July 12, 2025
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How to "combine" 2 things together
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3
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19
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July 12, 2025
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JavascriptBridge: Post a message to a parent window
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2
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71
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July 12, 2025
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Dialouge not moving to next one
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1
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54
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November 23, 2024
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Creating Effect at Point of Collision
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5
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39
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July 12, 2025
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Projectile spawn child object is inheriting player values
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3
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9
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July 12, 2025
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Dynamically adding to exported enum
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7
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37
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July 12, 2025
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Killzone not working
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5
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32
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July 12, 2025
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how to make homing bullet detect new target
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8
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56
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July 12, 2025
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Line 6: Unexpected identifier "print" in class body.
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1
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17
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July 12, 2025
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Multiple damage instances in a single attack for a JRPG game
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0
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11
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July 12, 2025
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It seems creating a MineSweeper solver is not viable in GDScript
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6
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35
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July 11, 2025
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Weird Variable Naming Error ~it wont work with a specific name but will work any other~
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11
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22
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July 11, 2025
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My variable is using move_toward() to quickly
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3
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29
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July 11, 2025
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Pixellated 3D with Sprite3Ds
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0
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14
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July 11, 2025
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Dynamic music for games
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7
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34
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July 11, 2025
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