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Starting a new project, I setup a basic plane mesh with a BoxShape CollisionShape for a floor.
For my character, KinematicBody with a CapsuleShape CollisionShape.
The blue lines indictating the CapsuleShape size matches my sprite; yet I found that part of my character sprite was falling through the floor (~ knees and below).
Using the debug tools I then found that the BoxShape was not preventing my character from entering it. (See image below)
(Side-note not sure why the image wouldn’t embed properly)
Running out of ideas why this would be the case, not that I have a lot of experience with game engines or godot.
Why might this be happening and how can I fix it?