Why do the model looked wrong in HTML5 export? It’s as if the UV is incorrect or something.
This is Godot 3, GLES 2. Compression mode is Lossless.
HTML5
DESKTOP
Why do the model looked wrong in HTML5 export? It’s as if the UV is incorrect or something.
This is Godot 3, GLES 2. Compression mode is Lossless.
HTML5
DESKTOP
What is the resolution of that texture?
I was thinking if your textures aren’t a power of 2 in resolution, some exports and systems will pad your textures upon export, which will lead to offset textures. Seeing this thread, HTML5 exports are missing textures and the top quoted response from Calinou, that seems like it might be it.
that is true!! the resolution is 41x41 px,
hmm… I have to ask my 3D modeler to fix it since I don’t know how. hopefully they can do it and it will fix the problem.
I will mark it as solution for now as when I manually resize the texture to 64x64, it looked exactly like that. Thank you for your assistance