@gertkeno
look a great graphics, enviroment, fun enviroment, - just out of curiosity i enabled log .
Referrer Policy: Ignoring the less restricted referrer policy “no-referrer-when-downgrade” for the cross-site request: https://www.googletagmanager.com/gtag/js?id=G-JNRNM31J09 js
Feature Policy: Skipping unsupported feature name “autoplay”. 12690454
Feature Policy: Skipping unsupported feature name “midi”. 12690454
Feature Policy: Skipping unsupported feature name “monetization”. 12690454
Feature Policy: Skipping unsupported feature name “xr-spatial-tracking”. 12690454
Feature Policy: Skipping unsupported feature name “gyroscope”. 12690454
Feature Policy: Skipping unsupported feature name “accelerometer”. 12690454
Feature Policy: Skipping unsupported feature name “xr”. 12690454
Feature Policy: Skipping unsupported feature name “cross-origin-isolated”. 12690454
Feature Policy: Skipping unsupported feature name “autoplay”. 12690454
Feature Policy: Skipping unsupported feature name “midi”. 12690454
Feature Policy: Skipping unsupported feature name “monetization”. 12690454
Feature Policy: Skipping unsupported feature name “xr-spatial-tracking”. 12690454
Feature Policy: Skipping unsupported feature name “gyroscope”. 12690454
Feature Policy: Skipping unsupported feature name “accelerometer”. 12690454
Feature Policy: Skipping unsupported feature name “xr”. 12690454
Feature Policy: Skipping unsupported feature name “cross-origin-isolated”. 12690454
The value of the attribute “expires” for the cookie “_ga_JNRNM31J09” has been overwritten. 12690454
Partitioned cookie or storage access was provided to “https://html.itch.zone/html/12690454/index.html” because it is loaded in the third-party context and dynamic state partitioning is enabled. index.js:9:534954
The WebAssembly exception handling ‘try’ instruction is deprecated and should no longer be used. Please recompile to use the ‘try_table’ instruction instead.
The WebAssembly exception handling ‘try’ instruction is deprecated and should no longer be used. Please recompile to use the ‘try_table’ instruction instead. 8 index.js:9:550390
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org index.js:462:16
Source map error: Error: URL constructor: is not a valid URL.
Stack in the worker:resolveSourceMapURL@resource://devtools/client/shared/source-map-loader/utils/fetchSourceMap.js:56:22
getOriginalURLs@resource://devtools/client/shared/source-map-loader/source-map.js:75:24
workerHandler/</<@resource://devtools/client/shared/worker-utils.js:115:52
workerHandler/<@resource://devtools/client/shared/worker-utils.js:113:13
Resource URL: wasm:https://html.itch.zone/html/12690454/index.js%20line%209%20>%20WebAssembly.Module:e0bb6388bb6f4c44
Source Map URL: null
OpenGL API OpenGL ES 3.0 (WebGL 2.0) - Compatibility - Using Device: Mozilla - Apple M1, or similar index.js:462:16
WebGL warning: drawElementsInstanced: Drawing without vertex attrib 0 array enabled forces the browser to do expensive emulation work when running on desktop OpenGL platforms, for example on Mac. It is preferable to always draw with vertex attrib 0 array enabled, by using bindAttribLocation to bind some always-used attribute to location 0.
Tried to spawn a new thread, but the thread pool is exhausted.
This might result in a deadlock unless some threads eventually exit or the code explicitly breaks out to the event loop.
If you want to increase the pool size, use setting `-sPTHREAD_POOL_SIZE=…`.
If you want to throw an explicit error instead of the risk of deadlocking in those cases, use setting `-sPTHREAD_POOL_SIZE_STRICT=2`. 4 index.js:477:18
Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/PassiveBeast/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard1/PassiveBeast3/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard1/PassiveBeast5/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard1/PassiveBeast6/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard_4/PassiveBeast3/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard_4/PassiveBeast5/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard_4/PassiveBeast6/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard_5/PassiveBeast3/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard_5/PassiveBeast5/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard_5/PassiveBeast6/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard_6/PassiveBeast3/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard_6/PassiveBeast5/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/Pas_Heard_6/PassiveBeast6/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/PassiveBeast2/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
USER WARNING: Bubble animal ‘/root/BubbleWorldMap/PassiveBeast3/DefaultBehavior’ missing path! index.js:477:18
at: push_warning (core/variant/variant_utility.cpp:1112) index.js:477:18
What means ?
Drawing without vertex attrib 0 array
Occasionally there is some stutters , it very nice enviroment , full screen seem to run way better , some mobs going under mesh.