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Asked By | krs |
Hi!
I use VS Code. I installed “C# Tools for Godot” add-on. I generated assets to build and debug. Here is the problem - when executed, generated build task opens another Godot instance, while it shouldn’t.
Here is how the generated task looks:
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "Godot_v4.0-rc5_mono_linux.x86_64",
"type": "process",
"args": [
"--build-solutions",
"--path",
"${workspaceRoot}",
"--no-window",
"-q"
],
"problemMatcher": "$msCompile"
}
]
I think --no-window flag is not working.
I am on Linux (Pop_OS) and I tried to craft the build command by myself, shuffling arguments all over the place, whatever I do it opens another Godot instance anyway.
Can someone please help or check on their own computer? Is that a bug or am I missing something? Thanks in advance.
I have the same issue with Godot 4.0 RC 5 on Windows.
lightyears | 2023-02-27 04:45
Just pinging you, @atsd just provided solution. In this new version 4 you don’t need to build it using godot executable, you just build it with dotnet build command.
krs | 2023-03-02 18:54
Thanks for the ping!
lightyears | 2023-03-03 00:43