Building Godot In visual studio gives error

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:bust_in_silhouette: Asked By jak6jak

I have ran the following commands:

scons -j4 platform=windows


scons p=windows vsproj=yes

I am following this tutorial on getting Godot to compile in visual studio 2019: Visual Studio — Godot Engine (stable) documentation in English

When I try to build the project solution inside visual studio I get the following error:

Error	MSB3073	The command "echo Starting SCons && cmd /V /C set "plat=x64" ^& (if "x64"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "debug"=="release" (set "tools=no")) ^& set "custom_modules=" ^& call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" !plat! ^& scons --directory="D:\Godot\Godot Source\godot" platform=windows progress=no target=debug tools=!tools! custom_modules=!custom_modules! -j1" exited with code 255.

godot	C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets	44	

Have exactly the same problem. I am wondering if it’s due to the white spaces on the path…

Onnion | 2021-01-13 19:06

Hey probably should’ve updated this. I found out the issue was that I was using scons 4 when scons 3 is the version that works

jak6jak | 2021-01-13 23:19

Oh okei going to try. Thanks for replying!

Onnion | 2021-01-15 19:31