Phone drop-in headsets usually aren’t great. I have a Quest 3 and a Valve Index. I’ll speak on the two I currently own and have experience with.
I have tried a google cardboard phone-in-the-box headset like you described, it’s terrible, maybe by God’s grace that tech has gotten better; I believe it’s stuck to it’s niche as a cheap way to view VR videos/images.
Quest 3
The Quest has the benefit of being it’s on computer and with the Godot 4.4 dev editor on it’s app store, so one could make a whole game in-vr for vr, but even with a bluetooth keyboard it’s not realistic to be strapped in for development tasks. It’s also one of the most popular headsets today, so a great target to test for marketshare.
On hooking it up to your computer, I haven’t had great luck with quest linking or ALVR or WiVRn. Streaming, even through a cable, hasn’t been as good as on-device performance and visuals. It is built to be it’s own computer and it shows.
I did find a funny trick to start a Web build for my game, then connect to it through the quests’ built-in VR web browser, this lets me test WebXR games without a single cable, just my punching in my dev computer’s IP address. Though WebXR games are limited, it’s a emergent market if you can get revenue. When developing tethered (for PC games) it needs to be worn to keep awake, I have to trick the headset by putting a stuffed animal inside it’s view.
The battery life is pretty low, and I don’t think it can charge in-pace with it’s drain rate when running plugged-in.
The “Pancake” lenses are superb, first VR headset where I didn’t have to adjust the HMD at all, putting it on your head is enough to get a clear image. This isn’t common, everything else needs to be just right to see clearly.
Valve Index
Expensive! And with hints of Deckard(?) being in development it might not be a good buy for now. I love my Index, though surprisingly SteamVR has been horrible for using it, I’ve got it working smooth in Linux through Envision, and I hear Windows has Virtual Desktop; without one of these compositors I get constant horrible stuttering, often games do not even register the headset through SteamVR.
This machine needs a computer connected, and is wired. Beefy GPUs recommended since VR screens are so pixel dense and high framerate. I don’t mind the wire so much, but if you are bothered I recommend attaching the wire to your ceiling and it’s like it isn’t there at all.
Working in Godot is seamless, I leave the VR compositor running (Envision/SteamVR) and clicking play instantly loads the game. With desktop-to-vr solutions like virtual desktop or wlx overlay I can check my desktop screens for Godot’s debugging tools easily.
The controllers last a long time, 10+ hours. The grip allows for fingers to register individually, this is often supported in games visually, but not important for gameplay. A “grip” and “trigger” action is used for most games, nothing pinky-finger specific.
Conclusions
I am really torn on the two, but I certainly get more use of my Index. I am surprised by how much more the Quest 3 can do, with it’s VR web browser, pass-through cameras, and hand tracking, even though it’s a locked down computer it’s got some great features that are just so hard to access as a developer. The workflow for development, addons/modding, and even playing games is wildly easier on the Index.
I think the Quest 3 is a better buy, again there may be a Index 2 (Deckard(?)) soon (valve time lol)), the market share is better, and a lot of my prejudice may be from working on Linux which isn’t Meta’s target platform. If I only had a Quest 3 I think I could get it working and be happy, but for now I always reach for the Index.
Ask me anything!