Call a signal within a signal

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:bust_in_silhouette: Asked By ashish

By mistake I asked this question in Gossip. I am writing the question here again.
Please help:

How can I call a signal within a signal?

I want to implement:
-if on_touchscreenbutton_pressed signal has been generated
only after that
-an Area2D area is entered (through a collisionshape2d), on_body_ entered signal is generated.

Thanks in advance.

Already answered your question in Gossip, see here.

njamster | 2020-09-25 12:25