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I am currently trying to make a very basic test game just to learn some functions of how this game engine works. I have worked through the tutorials that this website provides. I have a character that moves is different directions and shoots with rotation in 90 degree increments and that rotation is controlled by a different set of keys. I’m to the point now where I would like to add a background and allow my player to move over the top of it. When I initially put the background in I loaded it just as a regular sprite without a canvas layer or ParallaxBackground node. The character could move and the camera would follow it correctly as it moved, but obviously not on top of the background. After this issue I looked up the canvas layer/ParallaxBackground nodes and started to try to learn about them. After loading my Background sprite in as a child of one of these my character no longer spawns where I place it even if I lock its position, and it auto defaults to the center of the background. Along with this issue the camera no longer pans with the character either. I do have Current checked on the Camera2D node and like I said it works perfectly fine when I removed the canvas layer/parallaxbackground but the character isn’t on top. It’s as if for some reason something is overriding the Current of the camera 2D and other settings from my other nodes. I also tried to set the Camera2D to current in the main script that I have running under the ready function but that didn’t help either.