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I am using a Tileset to create a hexagonal map.
When I use the default zooming of (1, 1) I get the following image as I expect:
But when I update the zoom with mouse scrolling on some zoom levels (not all) i get some black lines between the hexagons:
I already set the options:
GPU PixelSnap to
Stretch Mode to
TileMap quandrant value
But it doesn’t change anything. Nay suggestions on what to try next ?