Camera2D blurs my TextureRect background

Godot Version

Godot 3.6

Question

I noticed that when Camera2d moves over my TextureRect background it creates a slight blur on it. However my AnimatedSprite2D seems to remain sharp. Is this normal or is there any settings to fix it?

Thanks in advance

Image?

Can you also provide your display settings in Project Settings?

Make sure filter nearest is set and try to use canvas items. Please provide screen resolution also is this GUI or game.

Good luck

Yeah, texture is imported with 2d pixel settings. Its a platform game.

Screenshot of the blur?

Yes send screenshot of the blur for better clarity.
Did you also go into the node settings and check filter.

ok, cant find any filter settings for the node.

I tried to take a screenshot with the camera moving and one with it still. But I dont think the blur gets captured.

Those were added in Godot 4, Godot 3 only has the filter in project settings

Ok I check in project settings.

1 Like

Try GLES2 instead?

It’s hard to tell what’s causing the issue without any visuals. Can you post a screenshot of how your scene looks like without any motion?

Can try with a screen recorder perhaps.

I tried changing the node type of the background to Sprite, but no diffrence.