hashkin
February 11, 2026, 10:02pm
1
Godot Version
Godot 3.6
Question
I noticed that when Camera2d moves over my TextureRect background it creates a slight blur on it. However my AnimatedSprite2D seems to remain sharp. Is this normal or is there any settings to fix it?
Thanks in advance
Can you also provide your display settings in Project Settings?
Make sure filter nearest is set and try to use canvas items. Please provide screen resolution also is this GUI or game.
Good luck
hashkin
February 12, 2026, 4:01pm
6
Yeah, texture is imported with 2d pixel settings. Its a platform game.
Yes send screenshot of the blur for better clarity.
Did you also go into the node settings and check filter.
hashkin
February 12, 2026, 7:04pm
9
ok, cant find any filter settings for the node.
I tried to take a screenshot with the camera moving and one with it still. But I dont think the blur gets captured.
Those were added in Godot 4, Godot 3 only has the filter in project settings
hashkin
February 12, 2026, 7:08pm
11
Ok I check in project settings.
1 Like
It’s hard to tell what’s causing the issue without any visuals. Can you post a screenshot of how your scene looks like without any motion?
hashkin
February 14, 2026, 7:51pm
14
Can try with a screen recorder perhaps.
I tried changing the node type of the background to Sprite, but no diffrence.