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I decided to try out godot 4. Among the first things I tried was to just create a 2d camera that always follows the player around. The problem is that it always drags behind even when smoothing is off. Tho it isn’t even like smoothing as it drags behind by the amount that the character moves in 1 process, and when character doesn’t move it jumps to it right away. I don’t often use Godot so if there is some obvious thing I am missing I am sorry.