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I’ve Drag effect option in the Camera2D enabled. For player to have some degree of free movement within the Camera2D. But the problem is that the GUI gets same treatment as player node. I don’t want GUI to getting same drag effect as “Hero” KinematicBody2D…
How can I prevent Nodes from getting dragged in Camera2D? So parent node basically only should allow dragging the player child, while the GUI is fixed with the Camera2d.
I’ve example project if you are interested beneath the photo.
Project example: test-lab-cameranode.rar - Google Drive
If the GUI elements are
Control nodes then MouseFilter may help you.
Ertain | 2018-03-05 21:48