|Topic was automatically imported from the old Question2Answer platform.
Hello everyone. I’m using Godot 3.0, which seems like a big improvement in some areas, but not others. For example, in Godot 2.1.4 I could get camera2d smoothing to work fairly well, but in Godot 3.0 it is straight up broken. I get the exact same problems in Godot 3.0 as described in these very old questions:
Scrolling is rock solid and works like you would expect with just camera2d, but as soon as you turn on smoothing, it looks terrible no matter what I do. It’s like it’s dropping frames occasionally, but consistently. It happens even with the simplest possible configurations.
Please tell me there is some kind of fix for this. I can make my game work without it, but this is making the switch from 2.1.4 to 3.0 feel like a downgrade.
On a side note, when I added a parallax background, the jitter seemed to decrease. I have no idea what is going on, but it seems like the engine is expecting a heavier “load” and over compensating for something, causing it to skip frames in certain situations. I’d love to learn more about what’s going on under the hood here.
behelit | 2018-02-24 15:49