Camera2Ds following the opposite player in multiplayer

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:bust_in_silhouette: Asked By PopeRigby

I’m having some trouble with Camera2Ds in a multiplayer game. With two players, each camera follows the other player instead of the player that the camera node is a child of. So when a player walks off screen, my camera will follow their player. Here’s an example:

PopeRigby is me, and JujubunicornTHICC (heh) is the other player.

:bust_in_silhouette: Reply From: Calinou

You need to enable the Current property on your player’s Camera2D and make sure it stays disabled for all other players.

How would I do that?

PopeRigby | 2020-07-29 23:23