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I had the idea to try placing a 2D animated sprite in a 3D environment. The AnimatedSprite3D seemed like just the candidate for this - however, it does not seem to be affected by any lighting information.
I’d like to use this node because I need to play an animation that’s made of several different sprite images. It should be like an animated billboard set within a 3D scene. However, I can see no way to make it be affected by lighting (or set its material either). Is there a way to do this?