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I was wondering, since the Godot provides the highlevel networking API based on ENet, if it were possible to connect Godot peers to non godot servers that use RPC calls (i.e. python’s rpyc module).
This could be useful to make a project scalable, and maybe in a machine learning project where we want to run simulations etc.
Thanks in advance.
I wanted to ask exactly the same question. Anyone got answer?
Skipperro | 2020-11-02 10:24
I’m guessing we will have to do some experimenting.
tx350z | 2021-04-22 13:22