Can I continue using Godot 2.1.4?

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:bust_in_silhouette: Asked By SingingApple

Ok, so I have been using Godot for quite a while now (in fact my first Godot game also got published, Check it out here!).
Anyway, recently Godot 3.0 was released and it didn’t work on my laptop because of no OpenGL 3.0 compatibility. But Godot 2.1.4 worked fine on my laptop and I just loved it! My question is, can i continue using Godot 2.1.4? I know I will not have access to many features but are there any security risks in Godot 2.1.4 that are fixed in Godot 3.0 that may create flaws in any of my games?
In short, is it fine for me to continue using Godot 2.1.4 without fearing some kind of, I don’t know, security issues?
Please give me a non-biased answer.

I’ll be continuing Godot 2.1.4 as well. One of my projects is using old escoria code, and I ain’t going through all that trash, just so I can have better 3D, for a 2D game. They have both versions on steam. You should be able to find a 2.1.4 version. If not, I’ll see if I can post mine.

lavaduder | 2018-02-13 19:06

@lavaduder Thanks for your time and effort, but actually I still have Godot 2.1.4 on my laptop! Didn’t I mention in the question that I had already published my first game?

By the way, I am glad that I can continue using Godot 2.1.4!

SingingApple | 2018-02-14 08:04

:bust_in_silhouette: Reply From: mateusak

But I do think Godot 3.1 will fix the OpenGL 3.0 compatibility issue. Not quite sure though. I vaguely remember seeing something about it.

Yep, you’re right Godot 3.1 will fix the OpenGL 3.0 compatibility issue. Thanks!

SingingApple | 2018-06-10 05:53