![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Hozer |
I have an enemy that has a Sprite3D with Billboard set to Y-Billboard, however, as it faces the camera, its CollisionShape stays still, without rotating. I want to know if there’s any way I can set the CollisionShape (or any other nodes) to rotate WITH the BillBoard without needing to force-write a billboard code on top of my Enemy object.