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Asked By | Ius10 |
My game have a jumping mechanism which use is_on_floor to be sure player dont jump infinity.
Right now I want to make a wall jump mechanic.
Keep it simple - is_on_floor
is used to test, well, the floor. Don’t break that, it’ll lead to confusion. Instead, a typical approach is to raycast from the player and figure out if they’re ‘touching’ the wall (an alternative could be to use an Area
to do the same). If the player is touching the wall (or area overlaps) and they’re !on_floor
then you can wall jump.
spaceyjase | 2021-11-15 16:28