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Asked By
DJ_Fail87
Is it possible to save a node path to a variable? Like if you need to frequently to the grandparent of a node and to don’t want to use get_parent().get_parent.get_node() every tiime
Yes, it’s possible. You can do it in multiple ways
var grandparent_child = get_parent().get_parent().get_node("nodename")
var grandparent_child = $"../../nodename"
or if it’s something you use across different nodes, you could save it’s reference to a global singleton: in the wanted node you can set: Globals.set("nodename", self). And then use Globals.get("nodename") in any node you want.
You can also export node path and assign it from editor:
export(NodePath) var player_node_path
var player_node
func _ready() -> void:
player_node = get_node(player_node_path)
Vrzasq | 2019-09-12 11:42
Awesome, thanks it worked. Also thanks to Vrzasq, that looks useful as well.