Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | jeangit | |
Old Version | Published before Godot 3 was released. |
Hello,
I’m trying to do normal mapping on a quad, with a FixedMaterial
I begin with a 3D scene, and i add those nodes:
Spatial
|-- Camera
|-- DirectionalLight
|-- Quad
Then i add a FixedMaterial in the GeometryInstance section of the Quad
In the FixedMaterial, i add a diffuse texture.
The display of the textured quad is still correct at this step.
But when i add normal texture to the FixedMaterial, the quad becomes almost all black (you can still see a little the diffuse texture).
I’ve done an archive of my Godot project, if you want to see by yourself.
Click here for downloading the Godot project
Thank you!
I tried with the Godot-git 3.0 alpha, and i have the same issue.
jeangit | 2017-03-10 15:01