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Asked By | 51m0n55 |
UPDATE:
i solved it, i was making an instance of it so it couldn’t reach the tree…
yeah rookie mistake
tree:
-Node2D
–Player (kinematicbody)
–Node2D
i’m trying to call get_tree() but it returns null (from the player script)
i searched online and everybody says the node must be in scenetree but it is in it.
what do I do?
tree:
-Node2D
–Player (kinematicbody) ==> script is here
–Node2D ==> you want to access this (change node name. example = Node_two)
onready var node_two = get_parent().get_node("Node_two")
ramazan | 2022-08-27 09:10
it says
Attempt to call function ‘get_node’ in base ‘null instance’ on a null instance.
51m0n55 | 2022-08-27 09:12
did you look here?
https://forum.godotengine.org/6405/help-attempt-call-function-instance-base-instance-instance
ramazan | 2022-08-27 11:07