Cant Access GLES 3 in OpenGl version 3.1

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:bust_in_silhouette: Asked By RRocky123

I have OpenGL version 3.1 (checked in “OpenGL Extensions Viewer”) but when I try to run my game in GLES 3 it gives an error. Can I use Godot in GLES 3 with my GPU? or is it a bug that Godot doesn’t recognize my OpenGL version?
I am a newbie so pls help, Thank you…

:bust_in_silhouette: Reply From: Calinou

On desktop platforms, Godot requires OpenGL 3.3 support to use the GLES3 renderer.

Sandy Bridge IGPs most notably do not expose the required OpenGL version to run the GLES3 renderer. (These are very slow by today’s standards and therefore should be running the GLES2 renderer anyway.)