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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | duke_meister |
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Old Version | Published before Godot 3 was released. |
I’m trying to build the Android export templates for Godot 2.0.3 on Windows in an MSVC command prompt as per Compiling for Android — Godot Engine (latest) documentation in English because I’ve modified them to support ‘large’ screen size. I can build just fine when target=windows but using this command: scons platform=android target=release
I get this:
h:\dev\godot\src\godot-2.0.3-stable>scons platform=android target=release
scons: Reading SConscript files ...
No valid target platform selected.
The following were detected:
windows
winrt
Please run scons again with argument: platform=<string>
scons: done reading SConscript files.
scons: Building targets ...
scons: `.' is up to date.
scons: done building targets.
Why isn’t it recognizing the target android
?
do you have all stuff for android (SDK, NDK, JDK, Gradle)?
volzhs | 2016-05-29 08:13
If I can build the Godot source does this mean I should be able to build the export templates?
edit: I’ll double check
duke_meister | 2016-05-29 08:25
Ok so I had everything installed but was missing a couple of environment variables which I now have. It now detects the android platform but I’m still having an issue. I’m not sure which file it can’t find. Any ideas?
h:\dev\godot\src\godot-2.0.3-stable>scons platform=android
scons: Reading SConscript files ...
Godot Android!!!!! (armv7) (with neon)
scons: done reading SConscript files.
scons: Building targets ...
h:\Documents\Android\ndk\android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt//windows-x86_64/bin/arm-linux-androideabi-g++ -o platform\android\os_android.os -c -DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -fvisibility=hidden -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__GLIBC__ -Wno-psabi -march=armv7-a -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED -mfpu=neon -D__ARM_NEON__ -D_DEBUG -g1 -Wall -O0 -DDEBUG_ENABLED -fno-exceptions -DNO_SAFE_CAST -DDEBUG_MEMORY_ALLOC -DSCI_NAMESPACE -DDEBUG_MEMORY_ALLOC -DANDROID_ENABLED -DUNIX_ENABLED -DNO_FCNTL -DMPC_FIXED_POINT -DMUSEPACK_ENABLED -DSQUISH_ENABLED -DVORBIS_ENABLED -DOPUS_ENABLED -DTHEORA_ENABLED -DTHEORALIB_ENABLED -DPNG_ENABLED -DDDS_ENABLED -DPVR_ENABLED -DJPG_ENABLED -DWEBP_ENABLED -DSPEEX_ENABLED -DGDSCRIPT_ENABLED -DMINIZIP_ENABLED -DXML_ENABLED -DETC1_ENABLED -DPNG_ARM_NEON_OPT=0 -Icore -Icore\math -Itools -Idrivers -I. -Iplatform\android -IH:\Documents\Android\ndk\android-ndk-r10e\platforms\android-15\arch-arm\usr\include -IH:\Documents\Android\ndk\android-ndk-r10e\sources\cxx-stl\gnu-libstdc++\4.9\include -IH:\Documents\Android\ndk\android-ndk-r10e\sources\cpufeatures -Iplatform\android\vorbis platform\android\os_android.cpp
scons: *** [platform\android\os_android.os] The system cannot find the file specified
scons: building terminated because of errors.
duke_meister | 2016-05-29 08:53
try it again with cmd as administration.
volzhs | 2016-05-29 15:36
I was running the cmd prompt from visual studio, but anyway I tried running VS as admin and it’s still the same… hmm
duke_meister | 2016-05-29 21:34
A lot of text here, trying to be thorough…
So checking off the requirements:
For compiling under Windows, Linux or OSX, the following is required:
• Python 2.7+ (3.0 is untested as of now).
C:\WINDOWS\system32>python
Python 2.7.11 (v2.7.11:6d1b6a68f775, Dec 5 2015, 20:32:19) [MSC v.1500 32 bit (Intel)] on win32 Type “help”, “copyright”, “credits” or “license” for more information.
• SCons build system.
H:\dev\godot\src\godot-2.0.3-stable>scons
scons: Reading SConscript files …
No valid target platform selected.
The following were detected:
android
windows
winrt
• Android SDK version 19 [Note: Please install all Tools and Extras of sdk manager]
• Android build tools version 19.1
The SDK Manager says I have SDK Tools 26.1.6, SDK Platform-tools 23.1 and SDK Build-tools 19.1 (and others). Is that ok?
• Android NDK
I have r10e installed (see path below). I also set ANDROID_HOME
• Gradle
Well, I installed it and set GRADLE_HOME. Then I did the 12.5.6 Building the APK command, gradlew.bat buid. After downloading a lot of stuff (including another version of Gradle?) I got this
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring root project 'java'.
> failed to find target android-19 : H:\Android
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 3 mins 16.54 secs
H:\dev\godot\src\godot-2.0.3-stable\platform\android\java>
EDIT: Update to the above–I got success with this step after I found ANDROID_HOME was incorrect. But other steps still fail
java
• OpenJDK 6 or later (or Oracle JDK 6 or later)
java -version reports:
java version “1.8.0_92”
Java™ SE Runtime Environment (build 1.8.0_92-b14)
Java HotSpot™ 64-Bit Server VM (build 25.92-b14, mixed mode)
env vars:
Set the environment variable ANDROID_HOME to point to the Android SDK.
ANDROID_HOME=h:\android\sdk
Set the environment variable ANDROID_NDK_ROOT to point to the Android NDK.
ANDROID_NDK _ROOT=h:\Documents\Android\ndk\android-ndk-r10e
duke_meister | 2016-05-29 23:38