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Asked By | szabotudor |
Exactly like the title says… I go to the Import tab and set srgb for a png image to ‘detect’, however, immediately after switching the scene or running the project, the setting is changed back to ‘enable’.
I’ve noticed that this happens less frequently when the image is not set as a texture on a 3d object, but I first of, it happens anyway, and second I need it both on a mesh and a sprite (as a button icon)
This happens with any png I use (downloaded, or drawn in Krita/Photoshop) in multiple projects and in multiple versions of Godot (I’ve only tested 3 versions though, and pretty close to each other)
Potentially stupid question so forgive me, but are you pressing the reimport button after setting the SRGB property?
timothybrentwood | 2021-05-14 16:16
yes, I am pressing it
szabotudor | 2021-05-14 16:17