Can't figure out how to enable the opengl3 driver

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:bust_in_silhouette: Asked By catmeowmeow

alright so It asks me to enter the command ‘Godot_v4.0-stable_win64.exe – rendering-driver opengl3’
in the “command line” can’t figure out where that is I tried entering it in the godot console
can’t even right text in there also entered it In the command prompt tried that too maybe I could be a bit smarter with command prompt just looking for someone to help me enable it

:bust_in_silhouette: Reply From: thornySoap
  1. press “Windows-Key + R
  2. type in “cmd” - the command line will open (don’t be scared of its unfamiliar look)
  3. type in “cd [path to the directory containing Godotv4.0-stablewin64.exe]” (e.g. “cd C:\Users\user\Download” (I’m sorry if this is not where Windows stores Downloads, I don’t use it))
  4. type in “Godotv4.0-stablewin64.exe – rendering-driver opengl3

What is the command line? But to be honest, a little internet research by yourself would have costed way less time than asking in a game engine forum.

this didnt work for me

Nindq | 2023-03-06 19:27

same I just can do nothin. U found a fix?

meshabato | 2023-03-06 20:19

Sorry it’s Windows+R

thornySoap | 2023-03-06 20:31

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Just export in Compatibility mode instead of Forward+. It will use OpenGL 3 by default

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For me click on the project and then click on Edit works. I don’t know why.

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