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|Billy the Boy
Take following example:
The resulting texture should contain the drawn tscn. However, while manipulating the Camera2D’s transform, the result doesn’t contain the screens content, but the pre-defined window width/height.
I wasn’t able to find anything within the docs describing that the SCREEN_UV and SCREEN_TEXTURE are statically bound to the pre-defined window properties. As an ordinary person I would expect that those parameters do access what is actually drawn onto the screen.
How am I able to obtain the drawn “SCREEN_TEXTURE” the camera2D comprises?