Capture quit request using godot from command line.

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:bust_in_silhouette: Asked By kelaia

I know that to capture “quit request” I can use the _notification and the constant NOTIFICATION_WM_QUIT_REQUEST. This works fine when the game is running normally.

The problem is that I’m running the project from command line like this:

%godot% -d -s server/ --no-window

I can’t capture the quit request when running from the cmd, I’ve tried to use the _notification but it doesn’t work. The only way I can capture it is when I’m running with the -d option, then I press Ctrl+C and type q. But I can’t run the server in debug mode in production.

I need a way to execute a function when the console is closing (either using the X or using Ctrl+C).

I don’t know how to do it from Windows’ command prompt. But in Bash (on Unix-like OSes), programs have exit codes, and so a script can check for certain exit codes.

Ertain | 2022-03-12 19:33