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I’m having an issue getting the origin to reset in Godot 3.0 for imported models. I’ve tried resetting them in Blender using both Origin to Geometry and Geometry to Origin, then exporting them to obj files and finally importing them into Godot. This never works, however, and the origin pans off some place else.
I want the origin to be centered like the clear one (this is a Kinematic Body with a Collision Shape)
Instead the imported blue one looks like this (imported Mesh Instance)
I’m not sure what to do. The imported models always have their origin centered in Blender, it’s when they get imported, they pan off like that.
Any help is appreciated. Thanks in advance!
Did you ever find a solution to this. I’m having this problem too.
subsurfer | 2020-02-22 03:50