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Asked By | arthurZ |
Is that possible to changing the colliders of a player in each individual frame of the animation in godot 3? I mean reposition it. Cause my animation are bigger than 32x32 and in each frame the draw is in a different position, it’s good for animation consistency, but bad for colliders positioning.
I mean, something like fighting games that changes the colliders position every time, I just want know if godot could do that?