Characters not working

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:bust_in_silhouette: Asked By Gaubbe
:warning: Old Version Published before Godot 3 was released.

First of all, I’m putting this in gossip because I didn’t know if I could put this in engine.

So my problem is that I can’t input certain characters in the text editors that are in Godot (Script tab, writing Shaders, etc.). The characters that don’t work are <, >, {, } and maybe more I haven’t tested it. I can still write the characters in another text editor and copy paste them in Godot, but I can’t directly type them. It’s kinda annoying and it takes way more time to do it like this. I am using the latest version of Godot.


  • Godot_v2.1.3-stable_win64
    - Windows 10 Pro
    - System language : French (Canada) (even though everything is diplayed in english)
    - Keyboard layout : Canadian multilingual standard

Thanks in advance,

P.S.: Sorry if I have a bad English, it’s not my mother tongue.

Which kind of keyboard are you using?

Zylann | 2017-05-02 17:14

I use a QWERTY keyboard

Gaubbe | 2017-05-02 21:52

Operating system, keyboard and system language and version of Godot?

eons | 2017-05-03 04:21

I edited my post. I put the information you asked in it. Let me know if you need more information.

Gaubbe | 2017-05-03 12:27

:bust_in_silhouette: Reply From: Gaubbe

Ok! I kixed the problem! I just had to switch my keyboard layout to English (US). I think that it’s because Godot doesn’t support characters that need CRTL+ALT to be written (with the Canadian multilingual standard layout, you have to press CTRL+ALT to write down <, >, { and }). Thanks for helping me!

Could be this issue?
Support for [ctrl] + [alt] + special character == [Alt Gr] + special character · Issue #6851 · godotengine/godot · GitHub

You can add details of your configuration and what is not working in a comment there.

eons | 2017-05-04 03:37

Big thanks here!

But is there any way to kepp Cnadian Multilingual Standard as a supported keyboard?

It ennoy me really hard to keep switching beetween keyboard language just for programmation purposes. It kill the workflow.

GlitchyDust | 2020-05-06 17:13