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Hello guys; I have a scene 1 that instance a scene 2 randomly; but I want that scene 1 instance only one scene 2 on screen at a time.
Is there any way I can check if the scene 2 instanced by scene 1 is still on screen, before the scene 1 instances a new scene 2 and remain with two scene 2 instanced on the screen?
Something like the “is_playing” that exists in the methods of animation nodes? Scene 1 checks if “is_istanced” and, if yes, does not make a new.