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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | NeiPodam |
I want to make a ,sleeping system" (I don’t know how to name it). It would work like this:
- If player won’t go to bed before 12 AM he will pass out and label informing about this will appear.
- If player go to sleep before 12 AM he will sleep normally and any label won’t appear.
I had the idea that it could be done using signals like this:
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Player click the button that is responsible for going to sleep before 12 AM. Signal which confirms that player went to sleep is emitted so label won’t appear.
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Player does not click the button so he pass out at 12 AM and label informing about it appears beacous signal isn’t emitted.
So that’s how I imagined it but there’s one problem. I don’t know how to make something that will check is an signal emitted. I thinked maybe it would be an if, but I still don’t know. So can someone tell how to do it or is it even possible? If it can’t be done with signals, how can I do it differently? And also, I use Control scene. Not a Area2D scene or 3D.
Thanks by the way.