Overall, the game feels really good, and there are a lot of good design decisions in there already. What are your plans for it, in terms of what you want to work on?
My notes, in no particular order:
The game sound is very very loud, particularly the game music, both overall and relative to other game sounds
It’s also quite repetitive
The control instructions at the beginning could mention right click dash
The movements are cool, and it’s nice with little details like elevator platforms launching you a little in the air. It’s a fun space to run around in
Good level of difficulty too, for the start of a presumably challenging game. Good first boss too. Some of the sphere robot (i forget the name) sections are pretty tricky already, but at least there’s no penalty for failing.
I’d prefer attack on the equivalent of square on a PS controller, or X on an XBox controller. That way you can keep the thumb on jump while attacking. I think it’s the most common layout?
Is there no interact button (equivalent of E) on the controller? Even if it has to double with an already-used button, there should be.
Gathering numbers for the numeric keypad is a fine puzzle, but it’s also the kind of thing some players will miss. Maybe consider inputting the known numbers for the player… it’s more about the finding than the remembering anyway.
I’ll put a little more time into it when I have some free