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I want to make sure I am not missing anything. It doesn’t look like there is the ability to clone( or instance) an individual node, only the ability to instance an entire scene. Is this correct?
I have a pool of symbols(sprites) where some are animated, and some are static. The game pulls from the pool and puts the symbols on reels at various places. Initially, I was just taking the textures from the symbol pool’s symbols(sprite) and attaching them to the reels at the various places. This was fine for static sprites. But realized this didn’t work for the animated sprites. I started to look around a way to clone the sprite from the symbol pool and only found the documentation on instancing a scene.
Maybe scenes are lightweight enough that it is not too bad to break out a single symbol per scene, it just seems like it would be a common request to clone a single object in the game object tree so I didn’t need to do this.