|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
Is there anyway to control the order in which code in disparate script files will run in the
_ready() function? Basically I’m using
get_node() to grab a node which is instanced via another node. This throws an error because it wasn’t able to find the node because it wasn’t instanced yet!
Please use back quotes to mark code, that will avoid _ to be interpreted as an italic marker.
Akien | 2016-03-01 10:15