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I’m making a platformer,
There is an animated platform (going up and down) that player can jump onto (using collision shape).
There’s an animated sprite of a worm (also with KinematicBody2D and CollisionShape).
But when I need that worm to stay on that platform, it doesn’t, their collision shapes don’t collide. (Although the Player’s collision shape does).
What I might be doing wrong?
Your screenshot doesn’t appear to be working
Eric Ellingson | 2020-01-08 23:18
Is the animation controlling the worms position? Make sure the animation is only animating the children.
Magso | 2020-01-09 03:14