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I’m trying to get collision from StaticBody3D object and can’t find a way, as StaticBody does not have methods like is_colliding, or get_collision_bodies and such.
I’m making and RTS like building placement, where I move StaticBody3D under mouse in _physics_process method and I have to check if the place is free of collision or not to allow/disallow placement there.
Or might there be a better way to do this?
ramazan | 2022-06-28 10:34
Thank you, but that’s unfortunately not what I’m trying to achieve.
In this demo, placement is done by finding surface under cursor and snaping a new block to it in a large grid of block’s size.
I’d like to avoid creating arbitrary grid for possible positions (snapping) and have it as a free placement on the ground, if possible.
IceExplosive | 2022-06-28 15:20