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I have the following setup in my project. A Tilemap built in tiled and importet into godot.
A RigidBody2D Object that crashes into the tiles marked with a collision area. The tiles with collison enabled should be a StaticBody2D
The colission works and I can see the Object colliding with the tile. But how can I get a callback that this happens?
I tried connecting to “body_entered” of the RigidBody2D but thit is never called.
I experimented with Area2D nodes and CollisionShape2D. Connecting to “area_entered” did fire a callback. But I still need to know when my objectrs hits a wall.
What am I missing?