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Asked By
RpgGOD
Old Version
Published before Godot 3 was released.
Hi,
I am a bit stuck on creating collision shape for an imported dae scene.
Can someone kindly explain a little how to assign collision shape on imported scene?
In your 3D modelling program, name your object so that it ends with -col. If you want the mesh to generate a collision mesh, but not to be rendered, use -colonly as a suffix.
Thank you very much
RpgGOD | 2016-03-19 14:51
Could someone explain this to me? So I export a .dae scene with an object and name it e.g. cubecol. And then I import this scene in my project?
Pidele | 2017-11-10 12:08
Does it matter if the suffix is in the name like river-colonly.dae?