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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Schweini |
When I go do the left the sprite flips. But how can i flip the collisionshape2d?
Here’S s the code:
``
extends KinematicBody2D
const SPEED = 110
const UP = Vector2(0, -1)
var motion = Vector2()
func _physics_process(delta) :
motion.y += 25
if Input.is_action_pressed("ui_right") :
motion.x = SPEED
$Sprite.flip_h = false
$Sprite.play("Walk")
elif Input.is_action_pressed("ui_left") :
motion.x = -SPEED
$Sprite.flip_h = true
$Sprite.play("Walk")
else :
$Sprite.play("Idle")
motion.x = 0
if is_on_floor() :
if Input.is_action_just_pressed("ui_up") :
motion.y = -550
else :
$Sprite.play("Idle")
motion = move_and_slide(motion, UP)``
Here’s a picture:
Use Vector2.UP
. No need for const UP = Vector2(0, -1)
.
Dlean Jeans | 2019-06-23 04:38