Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | surashu | |
Old Version | Published before Godot 3 was released. |
Sorry for the stupid question but I can’t seem to get the CollisionShape2D to work properly. I have it attached to a StaticBody2D which itself is under a Sprite node. I then export the scene to a TileSet and add it to a TileMap on the world scene along with the player. The collision however doesn’t work as I expected. I think I’m missing something vital here. Here’s a video to demonstrate the process I go through to add the collision and the subsequent wrongly sized/placed collision happening on the actual running game.