Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | VLAHIN |
If I use the color change function at startup, everything works. And if I send a signal that should do this function, it does it, but the color does not change.
Here is my code. (This object is prefab)
extends Spatial
onready var tween := $Tween
var colors:Array = [Color.white, Color.red, Color.orange, Color.green, Color.aqua, Color.blueviolet]
var stat:int = 0
var is_merge:bool = false
func _ready():
$"..".connect("spawn", self, "_on_Bomb_spawn")
$"..".connect("set_color", self, "_set_color")
tween.interpolate_property($".", "translation:y", 2, 1.4, 0.2)
set_color()
func set_color() -> void:
$BombMesh.get_surface_material(0).albedo_color = colors[stat]
func _set_color() -> void:
set_color()