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Asked By | HorseGorilla |
Hello, I am creating a room like the binding of Isaac
call_deferred(remove_child, …) and call_deferred(add_child, …) to change the room every time the door is opened.
But even if I check the remote, there is nothing wrong, but this error pops up in the debugger.
[Condition “!is_inside_tree()” is true. Returned: false]
I wrote the above mechanism by loading the instance stored in the Level1 scene room array from Door.gd.
Sorry to my awful English, Thank you.