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I’m new to Godot and trying to figure out multiplayer stuff.But I constantly receive an error message while experimenting with High level multiplayer API:Condition ’ ofs >= p packet len ’ is true.
This message stacks every frame and all the in game syncs become messed up.
Same error shown up even with Godot3 multiplayer demo projects.
Server and client running on the same computer.
Not always happening.
Running through editor or exported build makes no different.
Any help would be appreciated.
OK. After two days of struggle, this problem finally decided to leave me alone.
It just simply go away and never show up again. I can’t even recreate the situation that triggers this error.
It seems it’s not a problem to me anymore, but I still concern about the truth behind this. So I’ll leave this post here in case someone else encounters the same thing.
Mona Tung | 2018-06-15 02:31