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I want to start contributing with code to Godot Engine repository and I want to use VSCode. I’ve cloned the repository, built the engine with scons but VSCode is aking me to configure the
includePath and I don’t know which folders should be included. I’ve tried including the folders listed here but I still got the
cannot open source file "vcruntime.h" (dependency of "main.h") from VSCode.
Does anyone here uses VSCode instead of Visual Studio Community to contribute with code to Godot?
Thanks in advance!
vcruntime.h is part of the Visual Studio SDK (not the full IDE, just the compiler toolchain), you may need it to compile the project on Windows. However i don’t know if VSCode is supposed to know where it is or if you have to include that path yourself.
Zylann | 2018-10-25 12:52
Hmm I see, thanks!
gcardozo | 2018-10-25 15:12