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I’m confused on the proper way on how to deal with sprites, and making them effcient on devices. I’ve read the proper way to handle sprites is to make them/ export in Power of Two resolutions (1024,2048 ) for efficiency.
But if I’m playing my game in HD resolutions, wouldn’t the sprites be blurry and low quality? Do I make my png’s in the resolution the games will be played at or at Power of Two dimensions? What’s the relationship between them?